Posted by nightphoenix on Apr 17, 2012 in
Process
Whenever I listen to Writing Excuses and they talk about making magic systems and worlds from mundane ideas…my brain interprets this as a challenge. So when they said in passing, “you could totally make a city or a world or a magic system centered around book-binding”…well, I bit.
My first inclination was to approach this from a D&D perspective, because magic in that world is cast through words and spell books. One could easily make “bookbinding” a literal thing, where you are actually magically binding a force or spell into a book.
In a completely unrelated conversation, when something I was about to say just vanished from my head (don’tcha hate that??)…I wondered aloud where all those thoughts go. Maybe there is an Aether of Lost Thoughts, where all Lost Thoughts go when they disappear from your head. Maybe this Aether is “hungry”, and at times will actually steal thoughts away before you can think them?
And then I thought, what if you could pluck these lost thoughts out of said Aether, and say, bind them into books?
But somehow you’d have to do this without actually thinking the thoughts, because…well, it’s not a Lost Thought anymore if someone thinks it, is it? Plus, maybe Lost Thoughts are also those thoughts that people push away because they’re too disturbing or awful or messed up to contemplate…like what you’d really like to do to that annoying relative or what sort of damage that really sharp knife could cause…stuff that kind of half passes through your head just before you mentally slap yourself. Those could be pretty dark. Spending too much time letting those kinds of Lost Thoughts pass through your head could drive you insane.
So perhaps the purpose of book binding is to get those thoughts out of the Aether without harming anyone in the process.
Then I liked the idea of drawing out Lost Thoughts with music. Perhaps there could be two classes of book-binding magical practitioners: Minders and Binders. Minders would be the ones trained to “listen” to the Aether, locate troublesome thoughts, and draw them out. Binders would be in charge of setting down onto paper what the Minders draw out. At first I thought about making a sort of music language, but that got too complicated. I think perhaps what the Binders would be doing is drawing, maybe something like Celtic knot work, complex patterns, fractals, etc. And because every Minder and every Binder is different, the music used to call and the drawings used to capture any given Thought will be wildly different, even if the Thoughts themselves were similar.
This gives the added advantage of these books not being “readable”, in the traditional sense. Random Villain X isn’t going to be able to come along and read a whole bunch of dark, dangerous thoughts out of these books…at least not easily.
Unless Random Villain X is a Minder. I imagine some Minders would eventually figure out not only how to draw out Lost Thoughts, but how to channel them into spells. And perhaps Binders can do other things…like transcribing a speech onto paper in such a way that the speaker and audience would both forget what they’ve just said and heard. Or changing memories by writing them down.
Perhaps a rivalry has built up between Minders and Binders over the years, despite the fact that they need each other in order to keep the Aether safe. That could be a starting background conflict for a story.
I have several story snippets that could be combined with this to make a story…but that’s a process that could take some time.
Tags: brainstorming, ideas, musings
Posted by nightphoenix on Mar 23, 2012 in
Output,
Process
When I first started the Visions bestiary, I basically scoured my D&D Monster Manual and online sources, looking for interesting mythological creatures, and dumped them in more or less as they were. I had always planned to go through and “tweak” the critters, making them unique to the world…and I did that with some of them.
But not all. So I went through, looked at the terrain each creature inhabited, and looked at which race lived there. I figured that, in a lot of cases, the name a certain race gave to a certain animal that lived in their home territory would be the name that stuck. In all other cases, the common language used by all the races would give the name. Vision’s “trade language” is Arader (the weasel/otter race), because the Arader are natural exploders and traders, and it was they who made the initial contact with various places, animals, and people.
(Their language is English, stripped as much as possible of words borrowed from other languages. Because any given word in any given tongue is, at its core, a description of what it represents. We call a rat a rat because the word “rat”…or rather the word “rat” evolved from, represented a gnawing sound and that’s what rats do. Native Americans have descriptive sounding names because they’ve been translated from their own tongue to English.)
I had already decided what culture and language each race would borrow from, way back when I was naming the lakes and mountains and cities. So for each creature, I looked up what it most closely resembled in the language of the race who would have named it. For example, the Feya’s tongue sounds a lot like French, so creatures in their homeland would have very French sounding names. (I discovered, in this process, that the Feya are excessively fond of seafood. Who knew?
Then I started “wearing the edges” off the names, paring them down in ways I imagined common use and exposure to different tongues would do. Sometimes I would end up rearranging the word so that it spelled the way I was instinctively pronouncing it. (For example: “yabbyervotzk”. Which is “jabberwock”, transliterated into Russian. I was mentally pronouncing it “yabber-ya-votzk” until I noticed the spelling, and decided I liked my pronunciation better. So now it’s “yabberyvotzk”). Sometimes I’d end up abandoning the native word and going with the familiar name. I didn’t want to fall into the fantasy “calling a rabbit a ‘shmearp’ simply because that sounds cooler than plain ‘rabbit’” trap. This process will continue as I work on the game.
Last week, I was thinking about the ecology of Avatar (Cameron’s version, not Airbender), and remembering how I admired the overall sense of unity that existed on that world. (Except the Na’vi, but that’s a whole different gripe…) Because what I needed for Amphiptere’s Vision was a particular trait or evolutionary connection. Partially to unify the world and partially to help fix the “shmearp” problem. What’s unique about this world?
First thing that came to mind was dragons. Well duh, most fantasy worlds have dragons, usually of the Western, winged variety. But no one ever seems to think about how unlikely such an animal is, evolutionarily speaking. A six-limbed reptile, where two of those limbs basically grow out of its back as wings? On worlds where most other creatures sport the typical two legs, two arms symmetry? Dragons in fantasy literature are like the Na’vi of Avatar. I look at the rest of the ecosystem and wonder: how in the hell did this aberration evolve, and why hasn’t anyone else noticed how weird it is?
(Dragons created by some kind of separate, magical or supernatural process, of course, are a different matter. But this is rarely explicitly the case).
So, one unique feature of the Visions world is the existence of creatures that evolved with two legs, two arms, and two wings, arranged just so. And I remembered that dragons weren’t the only six limbed creature I’d dumped into my bestiary. I had griffins. Hippogriffs. Chimeras. A four-armed ape/yeti creature. A four-winged bird, originally stolen from D&D, I think. Two of my races have wings that sprout from the back.
I Googled “dragon skeleton”, and found something interesting. About half of the depictions showed the dragon having essentially two separate sets of shoulder blades: one set for the forearms, one set a little higher up for the wings. But the other half used a sort of combination scapula, one that could accommodate both arms and wings. I liked that one better. What if every single creature in the world (except insects and octopi and the like) had such a bone inside them? What if they all had six limbs?
I modeled a combination scapula with clay so I could really get a sense of how this thing would work. Interestingly enough, I found that if I flipped the scapula upside down, I had something that could support a four-armed creature like my ape-yeti, where the lower set of arms appears to poke out of the ribcage. If I included this special shoulder blade in every creature, I would have my uniting factor…and the creativity could come from deciding how those six limbs would manifest.
I’ve also been taking each creature and picking several different animals to use as models…because then I can say with confidence that my shmearp is not just a rabbit, but rabbit + wasp, with a little squirrel thrown in (to use a made-up example). And variety makes it easier to incorporate two extra limbs. Eventually I’ll organize these drawings and notes into a D&D-like Monster Manual, although I plan to lay it out like a field guide. Maybe Spiderwick style.
Tags: Amphiptere's Vision, brainstorming, ideas
Posted by nightphoenix on Mar 21, 2011 in
Process
Actually, this post is about dreams. Specifically, the small and sometimes nonsensical details that dreams create.
Many of my story ideas come from dreams. Usually two or three dreams that have been fleshed out, expanded upon, and changed where needed to make a coherent plot. Most often, the main element a dream will leave me with is a mood. How does this story feel? What emotions does it evoke? The more detailed dreams will provide me with several characters and maybe even some plot elements, but that mood is what I take the most time in analyzing and writing down.
But often, my dreams aren’t coherent enough, detailed enough, or removed enough from life to really use. What I call “story dreams” actually happen only once or twice a month, if that. Dreams where I wake up and say, “Man, that would make a great story!” and I rush to write it down. Such were the beginnings of Dragon Singer, Briar Rose, Dreamcatcher, Mask of Eldarmarch…the list goes on. Honestly, if they happened any more frequently, either I’d need to be a much faster writer, or my queue would be much, much longer (than it already is).
However, even the fuzzy, wacky dreams can yield ideas in the form of details. Details of life, of people, of feeling; stuff that sort of passes you by when you’re awake. Sometimes things like that are easier to notice in dreams because they occur bigger than normal, stranger than normal, or simply out of context.
For example, I’ve been having a lot of dreams lately relating to the nuclear problems they are having in Japan right now. Radioactive stuff and refugee type themes. Radiation frightens me. You can’t see it, hear it, smell it, or feel it, and you don’t sense anything off if it’s hitting you. Plus, nothing but distance can shield you it. And it kills in a rather painful, horrible way. That’s up there with velociraptors and tiny dark spaces on Nightphoenix’s DoNotWant list.
The latest in this dream series involved me taking care of a bunch of hairless rabbits who’d been exposed, and then trying and failing to stop some overlord from taking over a small imaginary country. (Yes, even in the dream, it was imaginary. And yet, its loss was terrible. Hard to explain.) I was traveling with the refugees, and this monarch of a neighboring friendly nation was giving the refugee children little bags full of tiny toys and candy. Specifically, red apple-spice candy. There was a moment where I was watching the line of sad refugees shuffle along past me, and all around was this miasma of sweet spicy apple-y scent on the air. For some reason, it was that smell and everything it represented that really made it sad for me. That’s what really stayed with me when I woke up.
That’s what good details do. They call attention to what’s really important in a scene in a subtle, in-world way. They meld all those abstract, powerful emotions into an object, a texture, a moment, something tangible the audience can take away with them. “That was a great love story” isn’t nearly as powerful as “I bawled my eyes out when he handed her that ring”. They might not remember anything else about the story, but they’ll remember the ring and the feelings associated with it. Think about the Phantom of the Opera’s rose with a black ribbon, or Joker’s joker playing card. Significant details often become symbols, reoccurring themes that crop up again and again in a story. (And any details mentioned when describing a room, or object, or person, ought to be significant: ie, if the protagonist always wears a blue headband, that should play some later role in the story…if only to identify or mark her).
So, today, I am reminded to mine my dreams for details missed in the waking world. Like hairless rabbits. And apple-spice candy.
Tags: brainstorming, dreams, ideas
Posted by nightphoenix on Mar 10, 2011 in
News
I just realized I haven’t updated this blog in about a month. That’s both irresponsible and inexcusable of me.
I’ve been productive, which I suppose is part of the updating problem. Have plotted out the Waters story, and decided to give it an actual title: This Chosen Fate. Have also written nearly a full chapter of Promises, Like Tears. I’m getting a much better handle on Naeth’s character this time around. He’s actually supposed to be sort of annoying and not really all that likable when you first meet him, which will make his later improvements stand out all the more. I’ve been debating theology with friends, which easily turns into a time-sucker with me.
Also, one of the blogs I follow regularly, Slacktivist, moved to a new internet home last week, which sparked a…ruckus. Very quick sum-up: Within the community of commenters and lurkers that follow Slacktivist, many people had objections to the content of the new home site, Patheos, and felt that they could not in good conscience support such a site. The community seemed ready to split over the move. This is the type of situation that moves at internet speed and can only be kept up with if one is willing to follow 1000+ comments or so across the space of about 5 separate threads on two different websites. However, the community seems to have settled on a compromise: Fred will stay at Patheos to be a sort of light in the darkness, per se, but he’s handed the old space over to a few of the regulars from the community as a safe space for those who don’t want to or cannot bear to deal with the vile stuff on Patheos. Which, I have to say, is pretty awesome of him. But…following all the drama has taken up a lot of time this week.
Have also been cleaning the apartment, which is of course a never-ending job.
However, the truth is…I’m not sure where to take this blog. I definitely want it to remain about the writing, but really what it’s become is a sort of “update on me and my writing” space. Which is great (if a bit narcissistic) for me…but how interesting is that for other people? I’d like to give this place more of a direction, so people can come here and know more or less the sort of topics to expect.
I have two sort of hazy ideas. One, have the main theme be “the creative process”. The process of getting ideas. Turning those ideas into stories (or art, or…well, those are my two areas). Brainstorming. Worldbuilding. I could get even more specific, like: The Creative Process for Fantasy Writers. Or something. This could also incorporate the “real life meets writing” and “how such-and-such impacted me as a writer” posts that I do every so often.
The other idea would be to focus on the more nuts and bolts aspects of writing, like GMC and problematic plots and such. And how certain books and movies either succeed or fail based on these things. That’s kind of what Writing Excuses is, which makes it really interesting to me…but it’d essentially make this into a how-to blog. Dunno if I like that.
Anyway, I’ll be giving this more thought over the next few days. Just wanted to check in and say, no, I haven’t fallen off the face of the planet.
Tags: goals, ideas, the blog, the real world
Posted by nightphoenix on Oct 6, 2010 in
News,
Novels,
Output
Most often when I’m brushing my teeth. Maybe it’s the mint?
I will start thinking about a set of characters, and playing with bits of dialogue in my head. Often, what they will say to each other is surprising, revealing solutions to plot and story problems that I would have never thought of on my own. (Of course, given that this is all going on inside my head…eh, who says writers are sane?) And I will have “Oh. OH! Oh, hey, that’s perfect!” moments.
Well, last night I was thinking about Alex and Lauren from my Waters story. They were standing on the bow of the Kalianne, looking out over a contested Shallow. Our dear antagonist Meeley had brought in her airships and the fighting was pretty fierce. Alex was debating whether to take the Kalianne in, and decided he didn’t want to risk a confrontation with Meeley just yet. So they’re watching from a distance.
Lauren frowns and says, “Why do they fight like that? What do they really want?”
“They want what everyone who gets stuck in this desolate wasteland wants.” Alex sighs. “They want to go home.” Read more…
Tags: ideas, worldbuilding
Posted by nightphoenix on Sep 15, 2010 in
Novels,
Output,
Process
…from Tennessee, that is. Went on a trip with Eli and my mom to her property up there. It was fun and relaxing, except for the part when we almost hit a deer. That was kind of scary. No internet or cell phone service up there, so I’ve been a bit out of touch these last couple of days. This is kind of a long post. Update, and (another) new idea.
Read more…
Tags: brainstorming, ideas, Shades, Windwaker, worldbuilding
Posted by nightphoenix on Sep 8, 2010 in
Novels,
Output,
Process,
Short Stories
This month I’m making it a goal to revisit The Smell of November. I think that story always suffered from the word limit needed to enter it in the WD contest. So I’m lengthening it, and tweaking the storyline a bit. I’m making it more ambiguous, so that the reader never really knows if Alan Hunter is truly a wolf-faced escapee of Arcadia, or if he’s just plain crazy. Going to try and get it in shape to submit to the Realms of Fantasy magazine.
If they take it, I may turn it into a serial thing. Alan Hunter’s story makes a nice lead-in to the overall Grimms storyline, something I’ve wanted to get started on. One of the Grimms, on a rescue mission, meets Alan after he’s been recaptured. They all escape. The Alan/November romantic tragedy will be wrapped in as a subplot to the whole Grimm tale. I don’t think Alan will ever actually be a Grimm; he’ll function more as a solitary ally. He may not be the only one; the Grimms will probably acquire a network of allies as the story fleshes out. Rescued kids who make it back to their families, but still know. Faerie enthusiasts who are in on the truth. Maybe even a rogue Fae or two.
I’m still working on Shades. In the process of spreading out and raising stakes on an already tense scene. I think I’m approaching the point where I won’t have to change much more. I’m also pretty sure I’ve said that before. *sigh* On the upside, I get to burn some mansions down. What’s the point of having a cabal of Cowls in a Mantle city if they never wreak any havoc? Let’s just say it’s high time for some chaos.
Read more…
Tags: editing and revisions, goals, Grimms, ideas, Shades, Smell of November
Posted by nightphoenix on Jul 25, 2010 in
Novels,
Output
I decided to listen to my Dragon Singer soundtrack today in the car, which of course got me thinking about it. I did a little brainstorming with the hubby during lunch. Yeah, my brain is scattery like that. Am in the process of making a few revisions.
Read more…
Tags: Dragon Singer, ideas, Miriam, Rane, spindlewyrd, worldbuilding
Posted by nightphoenix on Jul 3, 2010 in
Novels,
Output
I mean, Geris’ cabal has a name: the Blackports. They hail out of Lanschport, in the southeast…which has a certain reputation even among Cowls. All people of Verre have some particular superstitions about the ocean, and avoid it if possible; easy to do on their world. Lanschport has the notoriety of being the only major city built seaside, which contributes to its unsavory reputation. This, by the way, is information that doesn’t have anything to do with the story of Raphel and Saeli, so it will probably never get mentioned.
Geris takes particular delight in being from Lanschport, but then, he’s a weird, perverse kind of guy.
What would Raphel call his cabal? To the larger world, the name would be mostly irrelevant. Raphel is so famous that his cabal is simply going to be known by most people as “Raphel’s cabal”…they aren’t going to care what he himself calls it. But still, they must call themselves something…every group needs an identity.
I’m inclined toward something like “New Iadnah”, or something like that. The Cowls in Raphel’s cabal, or at least a good number of them, are survivors of the Siege of Iadnah. Raphel met Nasira in Iadnah during the siege, an event which definitely changed his life. It’s an identifying point with them…gives them particular reason to want to assassinate high-ranking Mantles. Only New Iadnah sounds a little presumptuous to me. But I dunno, maybe Raphel would name his group something presumptous. Maybe he did it when he took it over from Nasira when he was 18.
I’ll just have to think about it some more.
Tags: ideas, Raphel, Shades
Posted by nightphoenix on May 30, 2010 in
Process
I’ve been tossing an idea around in my head these last few weeks, and it was brought to the forefront yet again the other night after seeing the Prince of Persia.
Which is, by the way, not a bad movie, and I quite enjoyed it. It wasn’t on par with Pirates, and I decided that a lot of that was because it didn’t have a Jack Sparrow to carry it. The actors in Prince of Persia weren’t bad, but they weren’t great either…imagine Pirates without Jack Sparrow or Elizabeth Swan. I honestly don’t know why a lot of the critics were saying that the plot of Prince of Persia didn’t make sense, because I didn’t have any trouble following what was going on. No, it’s not realistic…you’ve got a dagger that can turn back time, for pity’s sake. The whole premise is unbelievable, but at least it’s internally consistent and the story works. I’ll admit that I spent a great deal of the movie admiring Dastan’s arms. And thinking that his particular brand of crazy “I’ll handle the impossible gate” bravado is a lot like Raphel’s.
Read more…
Tags: books, ideas, movies and television